PaletteEditor
Family: Shells & Overlays
Namespace: Tessera.Controls
Use PaletteEditor when this interaction is the best match for your screen workflow.
When to use
- You need a
PaletteEditor-style interaction inside the shells & overlays lane. - A titled widget surface improves scanability in dense shells.
- You want explicit user-driven events routed into app state updates.
Minimal usage
csharp.cs
using Tessera.Controls;
using Tessera.Layout;
var widget = new PaletteEditor
{
Title = "PaletteEditor"
};
return Screen.Build(window => window.Body(body => body.Center(widget, width: 44, height: 9)));Common pitfalls
- Do not choose
PaletteEditorby name only; validate it against the target workflow. - Keep this control scoped to the shells & overlays concern; avoid cross-layer state coupling.
- Handle control events by posting/processing messages; avoid hidden mutation in render paths.
- Set focused/normal styles intentionally so keyboard focus remains obvious.
- Keep disabled state explicit and reversible so users understand why actions are blocked.
Public properties
| Property | Type |
|---|---|
ColumnCount | int |
DisabledSwatchStyle | TesseraStyle |
EmptyText | string |
EmptyTextStyle | TesseraStyle |
FocusedSelectedSwatchStyle | TesseraStyle |
FocusedTitleStyle | TesseraStyle |
FocusMarker | string |
HoveredSwatchStyle | TesseraStyle |
IsDisabled | bool |
IsFocused | bool |
IsReadOnly | bool |
MutedSwatchStyle | TesseraStyle |
Padding | Thickness |
PreviewGlyph | string |
PreviewSwatchStyle | TesseraStyle |
SelectedIndex | int |
SelectedMarker | string |
SelectedSwatchStyle | TesseraStyle |
ShowDescription | bool |
ShowFocusMarker | bool |
ShowHexCode | bool |
ShowPreviewBlock | bool |
SwatchStyle | TesseraStyle |
Title | string |
TitleStyle | TesseraStyle |
UnselectedMarker | string |
Public events
| Event | Type |
|---|---|
SelectionChanged | EventHandler<PaletteSelectionChangedEventArgs>? |